Attempt limit
Each tournament limits the total number of result submissions; only the best games up to the scoring-slot limit count toward the total.
Complete Sudoku games to earn points. The system keeps your highest-scoring games within the scored-game and total-attempt limits to keep the leaderboard fairer.
Ends in
60/60 tournament attempts remaining for score submission.
9×9 Sudoku board. Use the arrow keys to move between cells; Home and End go to the start or end of a row; Ctrl or Command + Home/End goes to the first/last cell on the board. Keys 1–9 enter a digit in the current mode; Shift + 1–9 adds a quick Note without turning Notes on; 0, Delete, or the numpad decimal key clears a cell; N toggles Notes, A toggles Auto Candidates, and Space pauses the game.
Select a cell to see the cage total and possible combinations.
Levels 1–2 only guide you and do not use a hint; level 3 applies the solving step and uses 1 hint.
Select an empty cell to see valid candidates.
Auto candidates and Notes mode are remembered separately for Classic and Killer. Pause state and game progress are not synced as preferences.
| Rank | Player | Games | Best | Score |
|---|---|---|---|---|
| 1 | Guest 41B6 | 2 | 08:15 | 3,005 |
Each tournament limits the total number of result submissions; only the best games up to the scoring-slot limit count toward the total.
Higher difficulty gives a larger base score; mistakes, hints, and time all affect the result.
Each attempt is verified against the player and game ID; resubmitting or clicking repeatedly cannot award points twice.